Arcane Locations

Browse all locations from Arcane, Riot's animated League of Legends series.

About Arcane locations

Places that appear in Arcane, from the undercity up. Piltover and Zaun existed in the games first, but the series is what fixed their appearance, their vertical geography and the relationship between them — the games had described a divide; Arcane showed what it looked like from both sides.

Locations are indexed with what happens in them and who is associated with them, which is the most useful way to read a setting that is essentially one city with two halves that refuse to be one city.

For the written account of the same places, the Atlas of Runeterra in the codex covers them from the game canon's side.

The vertical arrangement is the point. Piltover sits above and Zaun below, and almost every location in the series is defined by which side of that division it is on and how easily a person can cross it — which is a piece of world building the games had stated but never shown.

Where this data comes from

Arcane locations are read from Riot's own public data feeds rather than typed out or scraped from a wiki. That means an entry reflects the patch currently live: when Riot ships a change, the next collection run carries it, and nothing here is a hand-maintained copy that can quietly fall a season behind.

It also means the gaps are honest ones. Where Riot publishes no value for a field, this database shows none rather than guessing, and where a field exists only in one game's feed it is not invented for the others. The endpoints, their URL shapes and the versioning that governs them are documented in full in the Data Dragon and Community Dragon reference, including the two set identifiers a numeric loop silently skips.

The rest of the Arcane database

The same data set, cut by kind. Locations is one section; the others below hold the rest of what Arcane ships, read from the same source on the same patch.

Every entry in this database describes a character, object or place that belongs to Runeterra, and the archive carries the stories they come from. The Archive of Runeterra indexes those works, the timeline puts them in in-world order, and the Data Dragon reference documents the public endpoints this data is read from.